Archive for July, 2008

Art of the Game @ NYCResistor

Wednesday, July 23rd, 2008

DaVinci's Laster Tag Era

I’ve recently collaborated with Justin Day on a project called “Cobosoda Arcade”, a physics simulation video game in which players design, race and evolve 2-D stick-figure robot automatons. And we are presenting the piece this saturday night at the Art of the Game show / party at NYCResistor.

Cobosoda Arcade

When: July 26th 2008. 9PM
Where: NYCResistor (397 Bridge Street, 5th floor)
What: Party and Art Show!
How Much: $20 cover. (open bar)
Why: Fundraiser to keep us going!

Visit nycresistor.com for details. Hope to see you there!

Wall•E and the Rhythmic Synth

Thursday, July 10th, 2008


Wall•E and the Rhythmic Synth from Gian Pablo Villamil on Vimeo.

Gian Pablo, maker of this sweet algorithmic synth forces Wall-E to rock out.

Via NYCR.

Cover Songs in 8-Bit Video Games

Saturday, July 5th, 2008

Via GamesSound

Csound Blog: Touch-Tone DTMF Generator

Wednesday, July 2nd, 2008

The Csound Blog
Issue #13

Most people would never think of a touch-tone phone as being an additive synthesizer. Though it may be primitive, a phone does generate tones using two sine wave oscillators, which in my humble opinion, qualifies it as such.

However, I’m not here to debate the semantics of whether or not a phone is a synthesizer. Instead, I’m here to demonstrate how easy it is to emulate the sounds of the touch-tone phone.

Topics

  • DTMF
  • macros
  • additive

More at The Csound Blog. For more information about Csound, please visit cSounds.com.